A Charge of Valor (The Sorcerer's Ring, Book 6) by Morgan Rice

By Morgan Rice

In A cost OF VALOR (Book #6 within the Sorcerer's Ring), Thor maintains on his quest, deeper into the Empire, to retrieve the stolen future Sword and keep the hoop. As he and his pals meet unforeseen tragedy and lose a member in their close-knit workforce, Thor and his ultimate acquaintances develop into nearer than they ever have been, studying that they have to face and conquer adversity jointly. Their trip takes them to new and unique terrains, together with the desolate Salt Fields, the good Tunnel, and the Mountains of fireplace, as they face a bunch of unforeseen monsters at each turn.

Thor's talents deepen as he undergoes his such a lot complicated education but, and he'll have to draw on powers more than he has ever used if he's to outlive. They eventually observe the place the Sword has been taken, and so they research that, to retrieve it, they are going to need to enterprise to the main dreaded position within the Empire: the Land of the Dragons.

Back within the Ring, Gwendolyn recovers slowly and grapples with deep melancholy after her assault. Kendrick and the others vow to struggle for her honor, regardless of the very unlikely odds. There follows one of many nice battles within the background of the hoop, as they try to loose Silesia and overcome Andronicus.

Meanwhile, Godfrey reveals himself in cover in the back of enemy strains and starts to come back into his personal, studying what it skill to turn into a warrior, in his personal, specific means. Gareth manages to stick alive, utilizing all his crafty to keep away from trap by means of Andronicus, whereas Erec fights for his lifestyles to save lots of Savaria from the oncoming invasion via Andronicus—and to avoid wasting his love, Alistair. Argon can pay a useful expense for doing the forbidden: meddling in human affairs. And Gwendolyn needs to make a decision if she's going to hand over on existence, or absorb the secluded lifetime of a nun within the historical Tower of Refuge.

But no longer sooner than, in a stunning twist, Thor ultimately learns who his actual father is.

Will Thor and the others continue to exist the hunt? Will they retrieve the future Sword? Will the hoop live to tell the tale Andronicus' invasion? what's going to turn into of Gwendolyn, Kendrick and Erec? And who's Thor's actual father?

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It moves towards you slowly, a toothless mouth opening to digest you. Congratulations - you have just encountered a Squand, which is not the most pleasant of Astral Plane inhabitants. Squands are slow movers, so you will get in two attacks for every one it manages; and since they have no teeth or any other armament, this thing will only do you 2 points of damage on a successful strike, whatever the dice show. Furthermore, it needs 6 or better to touch you. As against that, the Squand has a massive 80 LIFE POINTS, so it isn't exactly easy to kill.

154 This corridor runs west until it makes a Tjunction with another corridor running north/ south. Directly opposite, across this north/south corridor is a door. If you want a fuller picture of the north/south corridor, turn to 163. If you can live without knowing and want (impatiently) to try that door, go to 180. ' howls Head Stanley as you attempt to creep past. ' growls Head Charles. And so saying, the two-headed dog launches itself savagely upon you. The problem is this thing has got 25 LIFE 156 POINTS per head - and you have to zap both heads before it will stop fanging you.

Following the corridor north will take you to 68. 92 No sooner have you lopped off the final LIFE POINT than the Wyrm begins to rot, creating a pong thick enough to cut with a knife and spread on mouldy bread. You step back, choking, but fortunately a wind springs up, carrying away the smell. With the Wyrm now fallen to pieces, you can see three partly digested leather pouches on the ground. With one bound you scoop them up. Quickly you open the second pouch and discover . . Twenty gemstones each worth 1,000 gold pieces!

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